Clicky

Break Star

Brick-breaker retro inspired by Spectrum's Batty: 16 rounds, 10 capsules, and aliens that drop bombs.

Points0
Round1
Lives5
Power-up
None

BREAK STAR

Break the bricks across all 16 rounds, catch the capsules and dodge the alien bombs.

  • Mobile: swipe across the board to move the paddle and tap to launch.
  • Computer: mouse, arrow keys or A/D. Click or space to launch and shoot; P to pause.
  • 2 players: choose the mode next to the board. P1 uses A/D and W; P2 uses the arrow keys and Enter.
Players

←→ o AD move · Espacio launch and shoot · P pause

2 players (same keyboard): P1 AD + W · P2 ←→ + Intro

Lives: you start with 5 and earn an extra one at 10,000, 40,000 and 80,000 points.

Capsules

  • Glove: catches the ball, and you release it whenever you want.
  • Wide paddle: more surface to return the ball.
  • Extra life: one more chance.
  • Money bag: 5,000 points.
  • Skull: eliminates enemies, and they don't come back.
  • Rocket: opens a side portal; guide the paddle to it to skip to the next round.
  • Triple ball: three balls in play.
  • Slow ball: slows the ball down for a few seconds.
  • Wrecking ball: smashes through bricks without bouncing.
  • Laser: the paddle shoots bricks and enemies.

Each capsule is worth 750 points. Only one can be active at a time: a new one replaces the previous one.

Bricks

  • Colored: they fall apart in one hit (50 to 120 points).
  • Tough: takes two hits before it cracks.
  • Armored: takes three hits.
  • Metal: indestructible; doesn't count toward clearing the round.
  • Speed-up: breaking it makes the ball go faster.
  • Diamond brick: releases a capsule.

The paddle sets the angle: hitting the center sends the ball up steeply, while hitting the edges sends it off at a sharp, narrow angle.

Enemies and traps

  • UFO: drops through the gates and releases bombs (150 points).
  • Bird: glides faster and deflects the ball (200 points).
  • Gravity field: bends the ball's trajectory while it's active.
  • Magnet: pulls the ball toward the wall.
  • Trap: holds the ball for a moment and then releases it at random.

If a bomb hits your paddle, you lose a life. You can crush enemies that drop too low or take them down with the ball or the laser.