Break Star
Brick-breaker retro inspired by Spectrum's Batty: 16 rounds, 10 capsules, and aliens that drop bombs.
Points0
Round1
Lives5
Power-up
None
Players
←→ o AD move · Espacio launch and shoot · P pause
2 players (same keyboard): P1 AD + W · P2 ←→ + Intro
Lives: you start with 5 and earn an extra one at 10,000, 40,000 and 80,000 points.
Capsules
- Glove: catches the ball, and you release it whenever you want.
- Wide paddle: more surface to return the ball.
- Extra life: one more chance.
- Money bag: 5,000 points.
- Skull: eliminates enemies, and they don't come back.
- Rocket: opens a side portal; guide the paddle to it to skip to the next round.
- Triple ball: three balls in play.
- Slow ball: slows the ball down for a few seconds.
- Wrecking ball: smashes through bricks without bouncing.
- Laser: the paddle shoots bricks and enemies.
Each capsule is worth 750 points. Only one can be active at a time: a new one replaces the previous one.
Bricks
- Colored: they fall apart in one hit (50 to 120 points).
- Tough: takes two hits before it cracks.
- Armored: takes three hits.
- Metal: indestructible; doesn't count toward clearing the round.
- Speed-up: breaking it makes the ball go faster.
- Diamond brick: releases a capsule.
The paddle sets the angle: hitting the center sends the ball up steeply, while hitting the edges sends it off at a sharp, narrow angle.
Enemies and traps
- UFO: drops through the gates and releases bombs (150 points).
- Bird: glides faster and deflects the ball (200 points).
- Gravity field: bends the ball's trajectory while it's active.
- Magnet: pulls the ball toward the wall.
- Trap: holds the ball for a moment and then releases it at random.
If a bomb hits your paddle, you lose a life. You can crush enemies that drop too low or take them down with the ball or the laser.