Billar Star
Free online billiards with real physics: ball 8, ball 9, ball 10, continuous pool, snooker and three-cushion against the CPU or two players, plus thirty movie-style trick shots for the brave.
Aim by dragging across the table or with ←→ (Mayús or the wheel for fine-tuning), power with ↑↓, and shoot with Espacio. Spin with WASD, elevation with QE, ball in hand with IJKL, call a pocket with C, speed up with F, and pause with P.
Your challenges, stars, time trial records, and game settings are saved in this browser.
Movie-Style Shots
Five worlds with six challenges in each: impossible caroms, props on the table, shutter pockets, colors in order, and shots against the clock. Clear a challenge to unlock the next one.
Billiards games and rules
- Ball 8: solids vs. stripes. The first player to pocket a legal ball keeps that group, and wins by clearing it and sinking the 8 in the called pocket. Pocketing it early, in another pocket, or with a foul means losing.
- Ball 9 and ball 10: you must always hit the lowest-numbered ball first. In the 9, any carom counts; in the 10, you call the ball and the pocket. Three fouls in a row and you lose.
- Continuous pool (14.1): each called ball is worth one point, and when only one is left, a new rack is set up. Fouls subtract points. You can also play rotation (each ball is worth its number, up to 61).
- Mini snooker: six reds on a 12-foot table. Red and color, red and color; once the reds are gone, colors in order. Each foul gives the opponent at least 4 points.
- Three-cushion: a table with no pockets. Your ball has to hit the other two, and before the second one, at least three cushions.
- Movie-Style Shots: 30 challenges across five worlds, with props on the table, shutter pockets, and timed shots. The time trial measures how long it takes you to clear the table.
Controls, spin, and physics
- Aiming: drag across the table and the cue rotates around the cue ball; fine-tune with the wheel, the side roller, or Shift and the arrow keys. The aiming line is long on beginner and short (or off) against the Master.
- Power: pull the cue back or lower the side bar and release. At full power, the break spreads the rack for real.
- Spin: low for backspin, high for topspin, and to the side to open or close the angle off the cushions. Side spin pushes the cue ball slightly and drags the object ball ("throw").
- Elevation: with the cue raised and spin applied, the cue ball makes a massé and curves; with high elevation and power, it jumps over another ball.
- Real physics: balls slide and then roll, cushions bounce back at the right angle and spin, and pocket jaws spit out balls that arrive very fast or from the side.
Scoring and stars
- 200+Win against the CPU: from 200 (level 1) to 1,100 points (level 5), plus the best break and 100 if you commit no fouls.
- 100+Movie-style shot: 100 plus 30 per world, with a bonus for sinking it on the first or second attempt and for completing the golden challenge.
- ★★★Stars: one for clearing the challenge, another for doing it in two shots or fewer, and another for the golden challenge.
- ⏱Time trial: base score plus two points for every second you beat the clock by. Each foul adds 10 seconds.
Two-player games don't add Arena Points. Press End session and save to send your session to the Arena: a good session usually scores around 1,500–5,000 points.