Golf Town
Movie-themed isometric mini golf: 18 holes across eight film sets, from the Fametown studios to the Wild West, outer space or a haunted house. Real physics: every bounce counts.
Scorecard
←→ aim · Mayús fine-tune · Espacio hold and release · P pause · Esc cancel
Maximum 8 strokes per hole. Your game is saved in this browser: if you reload, you can pick it back up.
How to play
- The hole: the ball drops in if it arrives slowly. If it comes in too fast, it hits the rim and bounces off course.
- Aiming: the dotted line shows you the first stretch of the course, bounces included.
- Bounces: the curbs send the ball back with a little less power and take away spin when it slides.
- Limit: 8 strokes per hole. If you make it, you move on to the next hole with 8.
Choose 9 holes for a quick game or all 18 for the full course: Fametown studios, a musical set, a Wild West town, a cartoon neighborhood, a glowing jungle, space opera, a toy room and a haunted house.
Obstacles
- Ramps: uphill slows you down; downhill speeds you up.
- Arena: swallows your speed in an instant.
- Ice: almost no friction, so control your power carefully.
- Water and bridges: landing in the water costs +1 stroke and you return to where you hit from. Cross over the bridge.
- Bumpers: send the ball back with an extra push.
- Blades: the ranch windmill or the toy windmill block the tunnel exit every so often. Time your shot.
- Moving walls: they move back and forth; if they touch you, they push you away.
- Conveyor belts: carry the ball along as it rolls over them.
- Wormholes: enter through the violet one and exit through the turquoise one.
Scoring
- Per hole: (par − strokes + 4) × 100 points, never less than 0.
- Hole in one: +500 bonus points.
Eagle two strokes under par
Birdie one stroke under par
Par the expected number of strokes
Bogey one stroke over par
Double bogey two strokes over par
A 18-hole course played at par adds up to 7,200 points. Your final score goes on the Arena leaderboard.