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Golf Town

Movie-themed isometric mini golf: 18 holes across eight film sets, from the Fametown studios to the Wild West, outer space or a haunted house. Real physics: every bounce counts.

Hole–Par –
Strokes0max. 8
CoursePar
Points0

GOLF TOWN

Sink the ball in the hole in as few strokes as possible. Each hole is a different movie set with a new obstacle.

  • Hitting: drag backward like a slingshot, then release. The further you pull, the harder you hit.
  • Keyboard: ← → to aim (hold Shift for fine adjustments), hold Space to set power, then release.
  • Points: (par − strokes + 4) × 100 per hole, plus +500 for each hole in one.

Scorecard

←→ aim · Mayús fine-tune · Espacio hold and release · P pause · Esc cancel

Maximum 8 strokes per hole. Your game is saved in this browser: if you reload, you can pick it back up.

How to play

  • The hole: the ball drops in if it arrives slowly. If it comes in too fast, it hits the rim and bounces off course.
  • Aiming: the dotted line shows you the first stretch of the course, bounces included.
  • Bounces: the curbs send the ball back with a little less power and take away spin when it slides.
  • Limit: 8 strokes per hole. If you make it, you move on to the next hole with 8.

Choose 9 holes for a quick game or all 18 for the full course: Fametown studios, a musical set, a Wild West town, a cartoon neighborhood, a glowing jungle, space opera, a toy room and a haunted house.

Obstacles

  • Ramps: uphill slows you down; downhill speeds you up.
  • Arena: swallows your speed in an instant.
  • Ice: almost no friction, so control your power carefully.
  • Water and bridges: landing in the water costs +1 stroke and you return to where you hit from. Cross over the bridge.
  • Bumpers: send the ball back with an extra push.
  • Blades: the ranch windmill or the toy windmill block the tunnel exit every so often. Time your shot.
  • Moving walls: they move back and forth; if they touch you, they push you away.
  • Conveyor belts: carry the ball along as it rolls over them.
  • Wormholes: enter through the violet one and exit through the turquoise one.

Scoring

  • Per hole: (par − strokes + 4) × 100 points, never less than 0.
  • Hole in one: +500 bonus points.

Eagle two strokes under par
Birdie one stroke under par
Par the expected number of strokes
Bogey one stroke over par
Double bogey two strokes over par

A 18-hole course played at par adds up to 7,200 points. Your final score goes on the Arena leaderboard.